Hi! I’m Yebin Han
I am a multimedia designer specializing in creative technologies, AR/VR, Artificial Intelligence, 3D design, brand experience, and fashion design.
My Skills
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Unreal Engine, Arduino, Unity, AR software, Javascript, React.js, TouchDesigner
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Blender, Houdini FX, ZBrush, Clo3D, 3D Printing
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Adobe Illustrator, Photoshop, InDesign, Dimension, After Effects, Premiere Pro, Substance 3D Painter
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Branding system, Experiential design, Visual design, Fashion design, Graphic design
Experience
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June 2023–Aug 2023
Remote
• Developed visual concepts and ideas for game environments
• Created 3D assets to achieve the desired art style (shaders, lighting, vfx, rendering, and texturing)
• Managed to drive, maintain, and support art production pipelines and best practices for Unity development
• Worked centered around high-quality environments and real-time game interaction
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June 2023–Aug 2023
Remote
• Introduced an in-store experience targeting a 16-20-year-old, style-conscious, female consumer with consideration of Brand, product, and trend-driven territories
• Executed cross-channel touch points of the consumer journey including social posts, a window presentation, and interactive retail experiences
• Presented market research, creative approach, and 3D visualization to departmental leaders and peers
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Feb 2021–Aug 2022
Los Angeles, CA
• Responsible for new lines centered around the needs and wants of the branded lines
• Directed seasonal photoshoots from concept to edit
• Responsible for art direction and multiple projects
• Created brand identity of private labels from apparel to graphic designs for e-commerce and marketing
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June 2022–Aug 2022
Remote
• Developed a new concept for VR sports
• Designed an interactive environment in virtual reality
• Created an apparel line tailored to VR sports across digital and physical touchpoints
• Collaborated with Virtual Material and Run Apparel Team
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July 2018–June 2020
Los Angeles, CA• Created illustration sketches and CAD graphics for visual presentation for buyers and clients
• Responsible for fabrics and materials development based on the concept and trend with brand guidelines
• Worked with brands to align with brand stories and target audience
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May 2017–June 2018
Seoul, S. Korea
• Worked for The North Face and KUHL responsible for developing materials to manage bulk production
• Managed international production teams and manufacturers targeting shipping dates in a timely manner