Hi! I’m Yebin Han
Based in New England. My path from fashion and product development to creative technology has shaped my approach to design today. Away from my desk, you'll find me exploring galleries, antique stores, and anywhere that sparks curiosity.
Experience
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Oct 2024–Present
- Collaborate with cross-functional teams to evaluate and implement AI solutions to enhance creative workflows
- Design, develop, and execute visuals and artworks for product programs
- Develop concept through visual execution and product evaluation
- Manage prints, materials, and colors for product development -
Mar 2024–Present
- Develop visual concepts and gameplay for game environments
- Create 3D assets including models, shaders, lighting, VFX effects, and textures
- Develop curriculum for creative coding and physical computing
- Manage to drive, maintain, and support art production pipelines
- Work centered around high-quality environments and real-time game interaction
- Design AI tools for 3D modeling and texture generation -
June 2023–Aug 2023
-Introduced an in-store experience targeting a 16-20-year-old, style-conscious, female consumer with consideration of Brand, product, and trend-driven territories
-Executed cross-channel touch points of the consumer journey including social posts, a window presentation, and interactive retail experiences
-Presented market research, creative approach, and 3D visualization to departmental leaders and peers
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Feb 2021–Aug 2022
- Responsible for new lines centered around the needs and wants of the branded lines
- Directed seasonal photoshoots from concept to edit
- Responsible for art direction and multiple projects
- Created brand identity of private labels from apparel to graphic designs for e-commerce and marketing strategy
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June 2022–Aug 2022
- Developed a new concept of VR sports
- Designed an interactive environment in virtual reality
- Created an apparel line tailored to VR sports across digital and physical touchpoints
- Collaborated with Virtual Material and Apparel Team
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July 2018–June 2020
-Created illustration sketches and CAD graphics for visual presentation for buyers and clients
-Responsible for fabrics and materials development with consideration of the concept and trend within brand guidelines
-Worked with brands to align with brand stories and target audience
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May 2017–June 2018
- Worked for The North Face and KUHL, responsible for developing materials to manage bulk production
- Managed international production teams and manufacturers, targeting shipping dates and terms
My Skills
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Unreal Engine, Arduino, Unity, AR software, Javascript, React.js, TouchDesigner
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Blender, Houdini FX, ZBrush, Clo3D, 3D Printing
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Adobe Illustrator, Photoshop, InDesign, Dimension, After Effects, Premiere Pro, Substance 3D Painter
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Branding system, Experiential design, Visual design, Fashion design, Graphic design