Hi! I’m Yebin Han

I am a multimedia designer specializing in creative technologies, AR/VR, Artificial Intelligence, 3D design, brand experience, and fashion design.

My Skills

  • Unreal Engine, Arduino, Unity, AR software, Javascript, React.js, TouchDesigner

  • Blender, Houdini FX, ZBrush, Clo3D, 3D Printing

  • Adobe Illustrator, Photoshop, InDesign, Dimension, After Effects, Premiere Pro, Substance 3D Painter

  • Branding system, Experiential design, Visual design, Fashion design, Graphic design

Experience

  • June 2023–Aug 2023

    Remote

    • Developed visual concepts and ideas for game environments

    • Created 3D assets to achieve the desired art style (shaders, lighting, vfx, rendering, and texturing)

    • Managed to drive, maintain, and support art production pipelines and best practices for Unity development

    • Worked centered around high-quality environments and real-time game interaction

  • June 2023–Aug 2023

    Remote

    • Introduced an in-store experience targeting a 16-20-year-old, style-conscious, female consumer with consideration of Brand, product, and trend-driven territories

    • Executed cross-channel touch points of the consumer journey including social posts, a window presentation, and interactive retail experiences

    • Presented market research, creative approach, and 3D visualization to departmental leaders and peers

  • Feb 2021–Aug 2022

    Los Angeles, CA

    • Responsible for new lines centered around the needs and wants of the branded lines

    • Directed seasonal photoshoots from concept to edit

    • Responsible for art direction and multiple projects

    • Created brand identity of private labels from apparel to graphic designs for e-commerce and marketing

  • June 2022–Aug 2022

    Remote

    • Developed a new concept for VR sports

    • Designed an interactive environment in virtual reality

    • Created an apparel line tailored to VR sports across digital and physical touchpoints

    • Collaborated with Virtual Material and Run Apparel Team

  • July 2018–June 2020
    Los Angeles, CA

    • Created illustration sketches and CAD graphics for visual presentation for buyers and clients

    • Responsible for fabrics and materials development based on the concept and trend with brand guidelines

    • Worked with brands to align with brand stories and target audience

  • May 2017–June 2018

    Seoul, S. Korea

    • Worked for The North Face and KUHL responsible for developing materials to manage bulk production

    • Managed international production teams and manufacturers targeting shipping dates in a timely manner